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 [ArenaNet Blog] Mike Ferguson on GW2 World Vs World [PvP]

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TideSwayer
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PostSubject: [ArenaNet Blog] Mike Ferguson on GW2 World Vs World [PvP]   2012-02-16, 10:09 pm

http://www.arena.net/blog/mike-ferguson-on-guild-wars-2-world-vs-world

Nice read about the details of the WvW PvP format in GW2. Sounds exciting. Here are a couple of snippets I found particularly interesting:

Quote :
When fighting in the Mists, you’ll be using your regular PvE character and the gear you’ve acquired in your adventures through Tyria. In the Mists, players all fight at the same level. Any character below level 80 will be adjusted so they are roughly equivalent in power to what they would be at level 80. This makes combat among characters of any level not only possible, but actually fun!

Even better, you continue to gain experience and new items while playing in the Mists. Players you kill will drop loot for you just like slain monsters in PvE. The player that was killed doesn’t lose any of their own equipment—that would suck—so you’ll never need to worry about losing your favorite rare weapon if you are defeated in WvW. Even better, any gear that is dropped for you will be level appropriate. You can improve your character’s weapons and armor as you fight!

Character level adjustments have a limit, however. The level-adjustment system won’t let a level 1 character go head-to-head against a level 80 character with much chance of victory—a level 80 character is still going to have more bonuses on their gear and access to a full complement of utility and elite skills that players just don’t have at lower levels. This is not to say that the high-level character will one-shot the level 1 player, but they will have a clear advantage.

Quote :
Last but certainly not least, guilds will play a very large role during battles in the Mists. They can directly impact areas by claiming for their own a location that has been captured by their server. Once a guild claims a location, like a keep or tower, they can then attach bonuses to it that provide additional benefits to anyone from their server in that area. These bonuses can increase stats, give allies more health, or even increase the maximum amount of supply that players can take from the supply depot at that location. If you want to help your realm build siege weapons faster, that supply increase will be a must—and a swiftness boost could be helpful too. But guilds can only hold one location at a time, so choose wisely!

PvX guilds - rather than straight PvE guilds - are going to be so awesome to have in Guild Wars 2. Can't wait.

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mrseasonsaltz
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PostSubject: Re: [ArenaNet Blog] Mike Ferguson on GW2 World Vs World [PvP]   2012-02-18, 1:17 am

Did they ever release info about the system of how large a guild can be?
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[ArenaNet Blog] Mike Ferguson on GW2 World Vs World [PvP]

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